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Portfolio

Unreal Engine Landscape

Halo-Inspired Landscape Cinematic (Unreal Engine)
 

This project was created in Unreal Engine as a study in real-time environment creation and cinematic presentation. Inspired by the Halo universe, I designed and produced a large-scale landscape that was showcased through a short cinematic sequence.

As a 3D Generalist, I was responsible for multiple aspects of the production pipeline, including environment creation, landscape sculpting, material and texture setup, lighting, animation, camera work, and final rendering. To achieve realistic terrain formations, I imported and integrated real-world heightmap data into Unreal Engine's landscape system, creating natural mountain ranges and large-scale environments.

The project strengthened my understanding of real-time workflows and provided valuable experience working across several disciplines within Unreal Engine, from world-building and look development to cinematic presentation and rendering.

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