Halo-Inspired Landscape Cinematic (Unreal Engine)
This project was created in Unreal Engine as a study in real-time environment creation and cinematic presentation. Inspired by the Halo universe, I designed and produced a large-scale landscape that was showcased through a short cinematic sequence.
As a 3D Generalist, I was responsible for multiple aspects of the production pipeline, including environment creation, landscape sculpting, material and texture setup, lighting, animation, camera work, and final rendering. To achieve realistic terrain formations, I imported and integrated real-world heightmap data into Unreal Engine's landscape system, creating natural mountain ranges and large-scale environments.
The project strengthened my understanding of real-time workflows and provided valuable experience working across several disciplines within Unreal Engine, from world-building and look development to cinematic presentation and rendering.